Building Automatic Detail: Walls (BAD_walls) || Houdini HDA
BAD_walls is a powerful tool within the Building Automatic Detail Tools project (BAD_tools for short), a toolkit for simplifying VFX and modeling workflows by converting any low-poly flat surface into RBD-ready high-poly geometry with customizable details and procedural control.
You can check out the BAD_walls HDA FULL GUIDE to discover all the hidden secrets of this tool:
I really hope you found this HDA helpful or interesting, it's been a really fun project to work and after all this long and hard journey I'm really happy and excited to be able to finally publish the first tool.
I'm eager and looking forward to seeing how you guys explore new ways to create with the BAD_walls HDA.
Remember that if you have any questions, ideas, or suggestions, don't hesitate to leave a comment or send me a DM on LinkedIn!!
HDA and an Example Scene File || Non-Commerical